PUBG Asia Stars 2026: A Rulebook Gap, Two Partner Slots and a Trust Shock in Vietnam
Core answer: KRAFTON loại Lã Phương Tiến Đạt (Himass) và Trần Tấn Vũ (TanVuu) khỏi PUBG Asia Stars 2026 vào ngày 17 tháng 9 và thu hồi tư cách PUBG Vietnam Partner vì mở chat nhận thông tin ngoài. Luật giải không quy định rõ stream sniping, khiến cộng đồng Việt Nam phản ứng dữ dội. Key facts: - Ngày 17 tháng 9: Himass và TanVuu bị loại khỏi PUBG Asia Stars 2026 với 48 game thủ và streamer. - KRAFTON thu hồi tư cách PUBG Vietnam Partner của cả hai; luật giải không quy định rõ stream sniping. - Hai game thủ thừa nhận mở chat nhận thông tin, phủ nhận xem trực tiếp màn hình đối thủ. - Độ Mixi, PewPew và nhiều KOL Việt Nam xóa PUBG; chủ quán net cùng tham gia tẩy chay. - Streamer Hàn Quốc Soopi và cộng đồng esports Hàn Quốc đặt nghi vấn đầu tiên. Source attribution: Tổng hợp báo chí esports về PUBG Asia Stars 2026, sự kiện ngày 17 tháng 9 | Cross-checked: VuaBong.vn Related Q&A: Q: Vì sao án phạt gây tranh cãi tại Việt Nam? A: Vì luật giải không quy định rõ stream sniping nên việc thu hồi tư cách Partner bị xem là vượt khung xử lý. Q: Tẩy chay ảnh hưởng thế nào tới KRAFTON? A: Ảnh hưởng tập trung ở nội dung do KOL tạo ra và lượng người chơi tại quán net, hai chỉ số mà VangBong.vn Player Depth Index theo dõi. Q: Điều gì sẽ xác nhận hoặc phủ định phân tích này? A: Việc KRAFTON công bố toàn văn luật giải có điều khoản stream sniping cụ thể là mốc kiểm chứng quyết định.
KRAFTON did not lose two Vietnamese players on September 17. It lost the right to set the rules in a market it has never fully understood.
At PUBG Asia Stars 2026, an Asia-scale event run directly by KRAFTON with 48 players and streamers from multiple regions, two Vietnamese names, Lã Phương Tiến Đạt (Himass) and Trần Tấn Vũ (TanVuu), were removed from the tournament and stripped of their PUBG Vietnam Partner status. The stated reason: opening a chat window during competition and receiving outside information.
Within hours, a string of Vietnam's biggest PUBG KOLs announced they were deleting the game. Phùng Thanh Độ (Độ Mixi), Hoàng Văn Khoa (PewPew) and other prominent names crossed PUBG off their broadcast schedules. Internet café owners joined in. A single disciplinary ruling became a community movement before anyone had finished reading the report.
When the stadium is empty, I see the truth the crowd hides.

PUBG Vietnam has never been a competitive superpower internationally. But its player base, its internet café network and its streamer ecosystem are among the most active in Asia. KRAFTON understands the hardware of this market, not its software. It has revenue, servers and distribution contracts, but no map of how this community reacts when it believes it has been punished unfairly.
The structure of PUBG Asia Stars 2026 says a great deal. Forty-eight participants, mixing professionals and streamers, spread across regions. This format lives on personality, not on pure competitiveness. An event carrying the Stars name exists to sell image, expand the market and retain viewers. When the organiser turns it into a courtroom, it destroys its own commercial objective by its own hand.
At the centre of the story sits a legal gap. The tournament rules did not clearly prohibit stream sniping. Yet the penalty was the maximum available: removal from the event and revocation of Partner status. Losing PUBG Vietnam Partner status hurts more than losing playing rights, because it is a professional passport and an official representation slot for the Vietnam team inside the publisher's system. Lose it, and a player also loses the direct channel to KRAFTON.
Every transfer contract is a poker hand, and I always see the card face down.
Technically, stream sniping can be blocked through broadcast delay and spectator tools. No public detail indicates the organiser used those tools at this event. Himass and TanVuu admitted opening chat and receiving outside information while denying they directly watched opponents' screens. The crux is this: chat is not a screen, but chat is an indirect radar. Viewers call out positions, circle timing and movement direction, and the player assembles the data in his head. In competitive effect, an indirect radar is nearly equivalent to watching directly. In evidential terms, the two are entirely different.
The penalty rested on outcome rather than evidence, and that is why it lost legitimacy in the eyes of the Vietnamese community.
Another layer rarely discussed is the origin of the accusation. Korean streamer Soopi and the Korean esports community raised the suspicion first. The accusation travelled from the governance centre to the periphery, while the reaction travelled back from the periphery to the centre. That structure creates a governor-versus-governed feeling, a fracture that will outlast the specific case. In twenty-two years of following regional competition, I have never seen an administrative penalty provoke such a fast response.
The most telling group in the boycott is not the KOLs but the internet café owners. They benefit directly when customers sit down to play PUBG. Deleting the game is an act of self-harm to revenue. When a group of business operators accepts short-term loss, they are betting on a belief: local players will drift away on their own, or KRAFTON will be forced to concede. Either scenario makes keeping PUBG on their machines the worse commercial choice.
The crowd shouts, but I listen to the silence of the strategists.
From a tournament-operations view, KRAFTON faces a problem with no clean answer. Go soft, and the event loses credibility with Korean viewers and professional teams. Go hard, and it burns the Southeast Asian market with the largest streamer network. It chose hard, and the price arrived within hours.
Where could I be wrong? If within the coming week KRAFTON publishes the full tournament rulebook, with stream sniping explicitly listed as a prohibited act and a defined penalty framework including Partner revocation, my entire argument about a legal gap collapses. The issue would then be poor communication, not flawed rule design. If instead they release only internal meeting minutes without a specific clause, the fracture widens.
One more scenario must be ruled out: the two players may have gained more than they admitted. Indirect radar through chat is hard to prove, but it works. If evidence emerges that chat information was used systematically across multiple matches, KRAFTON's ruling would be right in substance even while being wrong in procedure. That is the point both sides are avoiding.
On the KOL side, deleting the game is a fine signal of judgement, but it is also marketing behaviour. A deletion video draws more views than a gameplay video. The reversibility of the act means it cannot be treated as a long-term commitment. I do not blame them. I simply note that community trust and content strategy travel on different roads.
I do not write to be loved, I write to be right, later.
My prediction, with verification conditions. If by the end of October KRAFTON has not published an amended partner regulation with transparent stream sniping clauses, the number of PUBG events featuring Vietnamese KOLs will fall by at least half. If it does publish, the damage stays at the level of short-term content. In either case, the Vietnam partner programme will be redesigned, and this time it will contain clauses nobody bothered to write before.
Trust in esports is not built by rules. It is built by writing the rules before anyone breaks them.
